Its all ogre now. Everyone that came in comp’d, and everything that was comp’d is in the movie, which is done, minus the music but we should have that today. Here’s the stuff from Avery, Chris and Alexis. No PPJs from anyone else at this time,
Category: Personal Project Production Journals
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Team Journal IX of the Fifth Moon
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Alexis Bloom Week 09 Journal
0Alexis Bloom Week 09 Journal Finished. Well well well. Here we are. At the finish line. AHSFDKJDLSADAGLSDJSL!!!! Ahem. Sorry. Can you blame me for being a little excited? I’m still extremely nervous and my heart is racing, but I don’t care. We have a movie. It’s a tangible thing with my name on it,Continue reading
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Chris Cerrone Week 09 Journal
0Well what is there to say. This is due tomorrow and after that it’ll be over. Given that its due tomorrow it was surprisingly difficult getting people to come in and do all the comping that was needed, since each day there were 2-3 people in the wind or just disappearing during the day. ButContinue reading
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Avery Brown Week 09 Journal
0This week involved a whole bunch of wrapping up. A couple things were re-rendered and many things were composited. I made an animated intro for the logo, as you can see above. I also did a lot of visual effects, as you can see below. I developed a pretty streamlined pipeline for put smokeContinue reading
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Team Journal Week 08
0It’s quite hard to do a team journal when half the team doesnt have a PPJ yet. So here’s the stuff from the people that have done theirs. [youtube https://www.youtube.com/watch?v=WC7DU9zFIj4] [youtube https://www.youtube.com/watch?v=3ejEvXg58F4] Positives:
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Alexis Bloom Week 08 Journal
0Alexis Bloom Week 08 Journal Sick Again Dear Diary, Oh wait, that doesn’t sound right… anyway… I was extremely sick for this entire week. I don’t want to go into details, but through a combination of physical and mental problems, I was out of commission for the majority of the week. My group has beenContinue reading
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Avery Brown Week 08 Journal
0So, now that our renders are only a few frames from being complete, I tallied up how much data they contain… I did the same thing around the same time last quarter and our renders were only 98 gigabytes, so we have seen an almost tenfold increase in data. Other than that, I have beenContinue reading
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Chris Cerrone Week 08 Journal
0Well what is there to say about this fine week? Getting the sounds together was a little bit of a nightmare. While I found working with something entirely tangental to what I had been doing before enjoyable, the fact that I spent most of the time looking for sound effects bogged me down and madeContinue reading
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Team Journal Week 07
0This week in room 206: We went from about 20 rendered shots to almost all shots rendered in the last week. Alexis worked on finishing lots of animation and then helped with compositing. Avery rendered stuff, and also composited. Chris did a whole bunch of different things, from sound design to a bunchContinue reading
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Alexis Bloom Week 07 Journal
0Alexis Bloom Week 07 Journal Almost There This week was pretty average. As the end of the term comes near, I’m becoming more and more excited, but also more anxious. I know we’ve got this project in the bag, and we’re going to have something awesome! … It’s the wait that’s killing me… Anyway, IContinue reading
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Avery Brown Week 07 Journal
0For the previous two weeks, I focused on rendering and comping things. I also figured out a way around our Nuke licensing problem, which is rendering through the command line. This Week Hours Breakdown: Compositing – 14:00 Adviser Meeting – 1:00 Group Meetings (Dallies) – 1:30 Technical Directing – 19:00 Render Farm work –Continue reading
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Team Journal Week 06
0Continuing with the same pattern as the last 4 weeks, Alexis and Juan focused solely on animation, while Chris animated and took care of whatever else happened to pop up, along with assembling shots to render. Avery has been assembling shots but can’t assemble them as fast as they are being sent to render, soContinue reading
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Chris Cerrone Week 06 Journal
0What did I do last week? I feel like I didn’t do anything, considering the progress on my shots. Every time I sit down to animate I get back up because there’s something else that needs my attention. Render file isnt working, someone didn’t update the frame range on the shot list so I needContinue reading
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Alexis Bloom Week 06 Journal
0Alexis Bloom Week 06 Journal Sick and Tired This week was difficult for me. I feel sicker and more sluggish than ever. I’ve been feeling really down lately, and it’s been affecting my work ethic. I think this might be the first time where I didn’t get everything done as planned, although I didn’t missContinue reading
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Juan Garzon Week 6
0Another week. Lets recap! This week has been pretty good so far in terms of getting stuff done for SPROJ, with getting some of my scenes polished enough so that it could be sent to the Ministry of Render Magic (the render side of our pipeline… and I am the only one who calls itContinue reading
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Week 05 Team Journal
0This week all animation that didn’t qualify as a performance moment got finaled and is being set up to render, with the intention to go back and refine more after the key turning points get more work into them. Here’s and assortment of videos animated by Chris, Alexis, and Juan.: Chris Alexis [youtube https://www.youtube.com/watch?v=AaHLmMGr5mU]Continue reading
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Chris Cerrone Week 05 Journal
0Woo Wee. What a week. Lots of animating for me, just kidding, as always there were many many things that popped up last minute for me to fix. Whether they were technical issues with files not being referenced properly, blendshapes not displaying properly, Black Golds Bump map looks like a car ran over his face,Continue reading
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Juan Garzon Week05 Journal
0So this week was a bit less productive than I wanted, Lets recap! Scene 3 stuff is nearly done (took me long enough… To be honest, this scene has been a burden for me for some unknown reason. All my other assignments were on par with everyone else’s in terms of quality, but when itContinue reading
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Avery Brown Week 05 Journal
0Lots of rendering this week, lots of rendering… I was able to knock out several shots throughout the movie, though mostly in scene 01. Rendering all the time is a drag (and also leaves a lot of downtime while the computers chew on things), so I took some time and did some nice modelsContinue reading
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Zachary Thomas Week 05 Journal
0This week I worked more on visual effects. I started out at the beginning of the week working more on the base destruction shot. Since Avery and Chris were working on getting final renders for other visual effects shots I focused on a single shot that need more work than the others. As shots were renderedContinue reading
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Alexis Bloom Week 05 Journal
0Alexis Bloom Week 05 Journal On Track Jack I want to preface this by saying I didn’t get as much animation done as I’ve done in past weeks. I think that’s because of a few things… firstly, I was really booking it the past few weeks to get as much animation as done as possibleContinue reading
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Zack Thomas Week 04 Journal
0This week I worked on more visual effects stuff. I mainly focused on shot IRR_092,which is the shot of the base exploding in scene 01. It was a slow process because I was learning a lot about working with Nuke in 3D and about particles in Nuke. Also, the geometry in the reactor room sceneContinue reading
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Week 04 Team Journal
0Another week, another team PPJ! We are chugging full steam towards the end of this project, and people are working a whole bunch. Chris worked on mopping up a whole bunch of little things, like props and minor fixes. Avery spent much of the week fighting the render farm. Juan started to feel betterContinue reading
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Avery Brown Week 04 Journal
0Spending most of this week trying to deal with the farm, I feel like I have made significant progress towards making it work a little bit. On Friday, I met with Rob Dlugos from IT, and he has made several fixes to the farm already. The frequent network drops have been the bane of this projectContinue reading
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Alexis Bloom Week 04 Journal
0Alexis Bloom Week 04 Journal Flipper Flop This was a fairly average week. I think I could have gotten a little more work done than usual, but I’m still on target for all of my deadlines. I’ve been focusing mainly on getting shots from sc01 “render ready”, meaning having their animation finalized and readyContinue reading
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Juan Garzon Week 04 Journal
0The week where I started to feel better about myself and my craft. This past week I wanted to complete more than just the scenes that I was behind in (while completing the shots that I had on backlog) and suffice to say I was successful in pushing more shots to a better position thanContinue reading
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Chris Cerrone Week 04 Journal
0Starting this a littler earlier in the week, figured I’d upload the props that were more or less finaled by me. Here’s a little rigged thingy that you see at train stations for when the train is coming in. It’ll be used to display the engine temperature, going off the joke that he’sContinue reading
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Juan Garzon Week 03 Journal
0Oh the PPJ that I missed and time forgot… Well let’s get it started, The week saw a complete switch in priorities (for me at least from the higher ups) in terms of switching from shots that I was working on that week, to completing a completely rough scene, while completely possible, there was aContinue reading
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Week 03 Team Journal
0This week, Chris has asked me to write the team Journal, and what a week it has been! In order to prepare for the presentation, we made some major pushes to our project. Most notably, Alexis, Juan, Zack, and Chris all animated a whole bunch. Juan animated some shots in scene 03. <Update when PPJ done> <putContinue reading
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Chris Cerrone Week 03 Journal
0There isn’t much more of an interesting narrative here this week compared to last week. I animated and managed and took on more shots when other people weren’t going to get them done. I spent most of my time, as usual, chasing down people who aren’t getting their shots in or seem unaware that theyContinue reading
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Alexis Bloom Week 03 Journal
0Alexis Bloom Week 03 Journal Productive Assembly I was SO SO SO productive this week. How productive? I did 65 freakin’ hours. That’s a LOT, and somehow we’re still not completely finished. I spent all 65 of those hours animating. I worked mostly on scene 07 and 01, the scenes that needed the most work.Continue reading
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Zachary Thomas Week 03 Journal
0My main responsibility this week was animating shots from scene 01; progress was slower than I would have liked. I faced technical issues that made play blasting and scrubbing though the timeline extremely slow. I also spent time at the beginning of the week locking camera so that Avery could render the background plates for shotsContinue reading
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Avery Brown Week 03 Journal
0I spent this week getting things ready for rendering. The reactor room is pretty much complete. Here is a shot that has been rendered and then comped inside it: There are some minor adjustments left to do (such as increasing the reflectivity on his goggles), but this is close to complete. I completed theContinue reading
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Juan Garzon Week 02 Journal
0This past week was the week where I slipped, and had to play catch up on a few deadlines. You see, the week prior to this, I had a miscalculated the amount of time I had to allocate to each assignment. As such, The work I needed to do was piled with assignments I hadContinue reading
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Week 02 Team Journal
0Well it sure was an exciting week for the flock of Team CG Birds! We got confirmation that Avarese can score our movie, and just need to get him a frame locked version by early May. We’ve continued having Dailies Daily, which has improved everyones work and productivity immensely since last term. We spent aContinue reading
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Zack Thomas Week 02 Journal
0This week I worked in Houdini to create a water simulation for shot IRR 240. When the Janitor kicks over a bucket of water spills out electrocuting the Superhero. Below is a render of the water simulation. Avery and I are planning to work further on the material for the water to make it look moreContinue reading
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Alexis Bloom Week 02 Journal
0Alexis Bloom Week 02 Journal Sick as a Dog As the title suggests, I was sick a lot this week. Unfortunately, that means that I couldn’t go to a few o the dailies meetings this week. I know it probably seems like I get sick a lot… but that’s because I do. Not goingContinue reading
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Chris Cerrone Week 02 Journal
0Well picking up where we left off, I went to meet with Avarese about scoring our movie. He agreed and told me when he would need a locked down version, as in we really aren’t even cutting off frames anymore. After that meeting we met with Berton to further go over the weeks progress. ThatContinue reading
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Avery Brown Week 02 Journal
0This week, my goal was to push the texturing in the reactor room a bunch. Most of the textures are applied as tri-planar projections using real scene scale, so that they map over any arbitrary surface. UVs are present, but mostly unused at this point. I would like to add some more surface detail intoContinue reading
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Zachary Thomas Week 01 Journal
0At the beginning of this week I resumed working on animation for scene 01. However, in the middle of the week we had series of meetings to determine the current state of our project and the best way to proceeded so that we finish with a strong project. Afterwards Chris and I decided that itContinue reading
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Team Journal Week 01
0This week we all got back from Spring Break (though a few never left) and met to discuss moving forward with the project. The lack of clarity and resulting anxiety on what “Beta” was carried over from last quarter, but was soon resolved by deciding to focus on moving forward with the schedule we haveContinue reading
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Chris Cerrone Week 01 Journal
0This week I spent most of my time in meetings, so not the most productive of weeks, with the exception of our almost daily Dailies, in which we’ve been getting a lot of good feedback from everyone in the group and moving things along in a more streamlined manner. I recorded final dialogue for allContinue reading
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Alexis Bloom Week 01 Journal
0Alexis Bloom Week 01 Journal Encounters of the First Week Kind Welcome back, me! It’s the start of another ( and final term) of my senior project. It’s time for us to finish everything in a short amount of time, and this week has proven good so far. I’m a part time student thisContinue reading
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Avery Brown Week 01 Journal
0At the beginning of this week, I resumed work on the lettuce XGen Script. It is now highly functional and has a user interface. It doesn’t do everything that I wanted, but it does enough to satisfy the needs of the team. Because of the nature of Maya and XGen, I made sure to implementContinue reading
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Juan Garzon Week 01 Journal
0Last term! Let’s make it a good one! This week was destined to treat the best parts of our animations as precious stones and begin to “polish” them for the rendering and compositing part of our production pipeline. This week I was working cleaning up several shots for scene 04 and scene 01 before theContinue reading
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Juan Garzon Week 10 Journal
0So this week slowed down… Finals is nigh and the slowdown is appreciated. Nevertheless, here is what happened this week. On Monday a lot of work was done to hit the presentation deadline, and for the most part, while it was stressful, it was slightly fun to get our stuff finished. Post Monday, I beganContinue reading
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Chris Cerrone Week 10 Journal
0I spent most of the last week animating sc02 since for my independant study it needs to be polished by the end of the quarter. I also did a lot of corrective blendshapes, and completely redid all of Ralph’s mouth shapes as blendshapes. I retimed a lot of the animatic and on Berton’s advice haveContinue reading
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Avery Brown Week 10 Journal
0This week, I am mostly working in my own little world to develop some tools for our productions. I never want to repeat last week again, so I am automating as much as I can with python. Here are some snippets: Hours Breakdown: Compositing – 7:30 Website Admin – 0:30 Technical Directing – 21:00 Adviser MeetingContinue reading
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Alexis Bloom Week 10 Journal
0Alexis Bloom Week 10 Journal In the Face of Defeat This week was a huge disappointment for me. Although we manged to get as much done as we could have possibly done in the last week, we didn’t meet beta. I’m mostly disappointed in myself, as I was sick during crunch time. I kept passingContinue reading
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Chris Cerrone Week 09
0Spent 68 hours wokring last week. most of it trying to render to hit the “beta” animation requirements of first pass shading lighting and comp. There’s really too much to go into. I shaded when necessary, I rendered and animated. Managed the team and tried to get everyone in the same room as often asContinue reading
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Avery Brown Week 09 Journal
2Last week was spent assembling, rendering and compositing. The assembly process started out very inefficient and significantly improved by the end. Still, it was rife with mistakes and we had to double render over half of the shots that we completed. The reactor chamber was very much not ready to be rendered and needs significant optimization.Continue reading
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Alexis Bloom Week 09 Journal
0Alexis Bloom Week 09 Journal Road to Recovery This week was a… roller coaster to say the least. I am still sick, and desperately trying to recover. I put in the most hours I ever have this week since we have our final presentation on Tuesday. I spent a few nights in the labsContinue reading
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Team Journal Week 09
0This week was a long week of fighting the renderfarm, corrupted files, xGen caches, crashes, and many a shed tear. But some grief knows no words, and to try would be a disservice to the hardships we’ve endured, and the deadline approaching. We all animated, we all rendered, we all comped, we all didn’t sleep.Continue reading
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Juan Garzon Week 9 Journal
0So this week is week 10… wow, the term is nearly over… wow. To bring you up to speed, I moved around a lot from assignment to assignment nearing the end of this term, primarily since we moved beyond the rough animation stage and into our first pass at post production; needless to say, It’sContinue reading
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Team Journal Week 08
0Everyone’s working fully to get our “Beta” animation done for next week. Avery and Chris primarily worked on the poster Thursday and Friday. While it took a significant amount of time away towards actual production it did push up the deadlines for shading which left time for a second pass before they were really due.Continue reading
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Chris Cerrone Week 08 Journal
0Did second pass shading on all characters, and have all the xGen done for each character. I spent some time animating and working on the animatic before I started tracking animation time seperately. I got sick Wednesday but was able to work from home and get a little done. From that point on it wasContinue reading
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Da Ziggy Ziggy Wack Zack Week 08 Journal
0Progress Summary: This week I modeled shoes for the janitor and goggles for the mad scientist. I also animated an scene with the mad scientist because I am taking over rigging for him. Time Break Down: Monday: group meeting (1.5 hour), janitor shoes (2-3 hours) Tuesday: Wednesday: Thursday: mad scientist goggle (4 horurs) Friday: group meeting (45 minutes)janitorContinue reading
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Juan Garzon Week 08 Journal
0This week started a bit slow for me until Wednesday, with my work emphasis being geared mostly toward shooting reference footage and editing footage to animate a few scenes. By Thursday, that was rectified, and I was back at animating and got a good portion of the shots under my jurisdiction complete; however, I hadContinue reading
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Avery Brown Week 08 Journal
0Avery Brown, Week 08 Journal If Walt Disney rose from the grave, I would hope that the very first thing he would do is apologize for XGen. Maybe Autodesk bungled it when they ported it to the public release, maybe Disney just works in a way that is conducive to the way Xgen works. Whatever the case,Continue reading
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Alexis Bloom Week 08 Journal
0Alexis Bloom Week 07 Journal Through Sick and Thin This was another fairly average workweek. Unfortunately, during my usually most productive days (the weekend), my body decided it would be a great time to come down with a bug. I’m still a little sick, but I’m trying to push through it. Otherwise, I’m still doingContinue reading