This past week was the week where I slipped, and had to play catch up on a few deadlines. You see, the week prior to this, I had a miscalculated the amount of time I had to allocate to each assignment. As such, The work I needed to do was piled with assignments I had to do for other projects (A feat that I’m making sure to never have to do again); however, nearing the end of the week, I had an opening to switch gears to get back to working on my shots for Meltdown. I was able to complete a good amount of work given the situation;however, that week was a fluke and I’m going to monitor my work ethics a bit more thoroughly to make sure that such an event will not happen again (I respect my team too much to let that happen once more).
Aside from that, here are a few of the scenest that I worked on this week:
Positives: I did animation work this week and got good results; likewise, I caught up to the week.
Negatives: A bit of miscommunication, along with a slight slip up on my end, pushed a few shots to be due next week so I have a bit more work to do this week. It’s disappointing but it’s not the end of the world.