This week I worked on more visual effects stuff. I mainly focused on shot IRR_092,which is the shot of the base exploding in scene 01. It was a slow process because I was learning a lot about working with Nuke in 3D and about particles in Nuke. Also, the geometry in the reactor room sceneContinue reading
Month: April 2016
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Gojira
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Zack Thomas Week 04 Journal
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Week 04 Team Journal
0Another week, another team PPJ! We are chugging full steam towards the end of this project, and people are working a whole bunch. Chris worked on mopping up a whole bunch of little things, like props and minor fixes. Avery spent much of the week fighting the render farm. Juan started to feel betterContinue reading
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Avery Brown Week 04 Journal
0Spending most of this week trying to deal with the farm, I feel like I have made significant progress towards making it work a little bit. On Friday, I met with Rob Dlugos from IT, and he has made several fixes to the farm already. The frequent network drops have been the bane of this projectContinue reading
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Alexis Bloom Week 04 Journal
0Alexis Bloom Week 04 Journal Flipper Flop This was a fairly average week. I think I could have gotten a little more work done than usual, but I’m still on target for all of my deadlines. I’ve been focusing mainly on getting shots from sc01 “render ready”, meaning having their animation finalized and readyContinue reading
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Juan Garzon Week 04 Journal
0The week where I started to feel better about myself and my craft. This past week I wanted to complete more than just the scenes that I was behind in (while completing the shots that I had on backlog) and suffice to say I was successful in pushing more shots to a better position thanContinue reading
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Chris Cerrone Week 04 Journal
0Starting this a littler earlier in the week, figured I’d upload the props that were more or less finaled by me. Here’s a little rigged thingy that you see at train stations for when the train is coming in. It’ll be used to display the engine temperature, going off the joke that he’sContinue reading
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Juan Garzon Week 03 Journal
0Oh the PPJ that I missed and time forgot… Well let’s get it started, The week saw a complete switch in priorities (for me at least from the higher ups) in terms of switching from shots that I was working on that week, to completing a completely rough scene, while completely possible, there was aContinue reading
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Week 03 Team Journal
0This week, Chris has asked me to write the team Journal, and what a week it has been! In order to prepare for the presentation, we made some major pushes to our project. Most notably, Alexis, Juan, Zack, and Chris all animated a whole bunch. Juan animated some shots in scene 03. <Update when PPJ done> <putContinue reading
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Chris Cerrone Week 03 Journal
0There isn’t much more of an interesting narrative here this week compared to last week. I animated and managed and took on more shots when other people weren’t going to get them done. I spent most of my time, as usual, chasing down people who aren’t getting their shots in or seem unaware that theyContinue reading
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Alexis Bloom Week 03 Journal
0Alexis Bloom Week 03 Journal Productive Assembly I was SO SO SO productive this week. How productive? I did 65 freakin’ hours. That’s a LOT, and somehow we’re still not completely finished. I spent all 65 of those hours animating. I worked mostly on scene 07 and 01, the scenes that needed the most work.Continue reading
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Zachary Thomas Week 03 Journal
0My main responsibility this week was animating shots from scene 01; progress was slower than I would have liked. I faced technical issues that made play blasting and scrubbing though the timeline extremely slow. I also spent time at the beginning of the week locking camera so that Avery could render the background plates for shotsContinue reading
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Avery Brown Week 03 Journal
0I spent this week getting things ready for rendering. The reactor room is pretty much complete. Here is a shot that has been rendered and then comped inside it: There are some minor adjustments left to do (such as increasing the reflectivity on his goggles), but this is close to complete. I completed theContinue reading
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Juan Garzon Week 02 Journal
0This past week was the week where I slipped, and had to play catch up on a few deadlines. You see, the week prior to this, I had a miscalculated the amount of time I had to allocate to each assignment. As such, The work I needed to do was piled with assignments I hadContinue reading
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Week 02 Team Journal
0Well it sure was an exciting week for the flock of Team CG Birds! We got confirmation that Avarese can score our movie, and just need to get him a frame locked version by early May. We’ve continued having Dailies Daily, which has improved everyones work and productivity immensely since last term. We spent aContinue reading
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Zack Thomas Week 02 Journal
0This week I worked in Houdini to create a water simulation for shot IRR 240. When the Janitor kicks over a bucket of water spills out electrocuting the Superhero. Below is a render of the water simulation. Avery and I are planning to work further on the material for the water to make it look moreContinue reading
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Alexis Bloom Week 02 Journal
0Alexis Bloom Week 02 Journal Sick as a Dog As the title suggests, I was sick a lot this week. Unfortunately, that means that I couldn’t go to a few o the dailies meetings this week. I know it probably seems like I get sick a lot… but that’s because I do. Not goingContinue reading
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Chris Cerrone Week 02 Journal
0Well picking up where we left off, I went to meet with Avarese about scoring our movie. He agreed and told me when he would need a locked down version, as in we really aren’t even cutting off frames anymore. After that meeting we met with Berton to further go over the weeks progress. ThatContinue reading
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Avery Brown Week 02 Journal
0This week, my goal was to push the texturing in the reactor room a bunch. Most of the textures are applied as tri-planar projections using real scene scale, so that they map over any arbitrary surface. UVs are present, but mostly unused at this point. I would like to add some more surface detail intoContinue reading
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Zachary Thomas Week 01 Journal
0At the beginning of this week I resumed working on animation for scene 01. However, in the middle of the week we had series of meetings to determine the current state of our project and the best way to proceeded so that we finish with a strong project. Afterwards Chris and I decided that itContinue reading
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Team Journal Week 01
0This week we all got back from Spring Break (though a few never left) and met to discuss moving forward with the project. The lack of clarity and resulting anxiety on what “Beta” was carried over from last quarter, but was soon resolved by deciding to focus on moving forward with the schedule we haveContinue reading
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Chris Cerrone Week 01 Journal
0This week I spent most of my time in meetings, so not the most productive of weeks, with the exception of our almost daily Dailies, in which we’ve been getting a lot of good feedback from everyone in the group and moving things along in a more streamlined manner. I recorded final dialogue for allContinue reading
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Alexis Bloom Week 01 Journal
0Alexis Bloom Week 01 Journal Encounters of the First Week Kind Welcome back, me! It’s the start of another ( and final term) of my senior project. It’s time for us to finish everything in a short amount of time, and this week has proven good so far. I’m a part time student thisContinue reading
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Avery Brown Week 01 Journal
0At the beginning of this week, I resumed work on the lettuce XGen Script. It is now highly functional and has a user interface. It doesn’t do everything that I wanted, but it does enough to satisfy the needs of the team. Because of the nature of Maya and XGen, I made sure to implementContinue reading
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Juan Garzon Week 01 Journal
0Last term! Let’s make it a good one! This week was destined to treat the best parts of our animations as precious stones and begin to “polish” them for the rendering and compositing part of our production pipeline. This week I was working cleaning up several shots for scene 04 and scene 01 before theContinue reading