For the previous two weeks, I focused on rendering and comping things.
I also figured out a way around our Nuke licensing problem, which is rendering through the command line.
#!/bin/bash alias nuke='/Applications/Nuke9.0v6/NukeX9.0v6.app/NukeX9.0v6' # This allows you to use the command "nuke" instead of typing the whole path each time # This command will set nukeX9.0v6 as your current version of nuke # You can use different versions of Nuke as well, ask me and I can send you the correct string for that nuke -F 1-300 --nukex -i -x '/path/to/comp.nk' # "-F" denotes that this is executing a frame range # Replace "1-300" with the frame range of your shot # The "--nukex" and "-i" make sure that your job is executed using nukeX # The "-x" executes every write node in the comp # If you want to execute a specific node, use "-X 'nameOfNode'" ex: "-X Write4" # The path would be something like "/Volumes/digm_anfx/SPRJ_cgbirds/_postproduction/comps/sc02/HRD_100/hrd_100_comp_v01.nk" # More can be found at: "http://help.thefoundry.co.uk/nuke/9.0/#comp_environment/configuring_nuke/command_line_operations.html?Highlight=command line"
This Week Hours Breakdown:
- Compositing – 14:00
- Adviser Meeting – 1:00
- Group Meetings (Dallies) – 1:30
- Technical Directing – 19:00
- Render Farm work – 2:30
Total: 44:00
Last Week Hours Breakdown:
- Compositing – 10:30
- Environment Model – 4:00
- Adviser Meeting – 2:00
- Group Meetings (Dallies) – 1:30
- Technical Directing – 10:00
- Render Farm work – 3:00
- Paperwork – 1:00
Total: 43:00