Everyone’s working fully to get our “Beta” animation done for next week. Avery and Chris primarily worked on the poster Thursday and Friday. While it took a significant amount of time away towards actual production it did push up the deadlines for shading which left time for a second pass before they were really due.Continue reading
Month: February 2016
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Team Journal Week 08
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Chris Cerrone Week 08 Journal
0Did second pass shading on all characters, and have all the xGen done for each character. I spent some time animating and working on the animatic before I started tracking animation time seperately. I got sick Wednesday but was able to work from home and get a little done. From that point on it wasContinue reading
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Da Ziggy Ziggy Wack Zack Week 08 Journal
0Progress Summary: This week I modeled shoes for the janitor and goggles for the mad scientist. I also animated an scene with the mad scientist because I am taking over rigging for him. Time Break Down: Monday: group meeting (1.5 hour), janitor shoes (2-3 hours) Tuesday: Wednesday: Thursday: mad scientist goggle (4 horurs) Friday: group meeting (45 minutes)janitorContinue reading
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Juan Garzon Week 08 Journal
0This week started a bit slow for me until Wednesday, with my work emphasis being geared mostly toward shooting reference footage and editing footage to animate a few scenes. By Thursday, that was rectified, and I was back at animating and got a good portion of the shots under my jurisdiction complete; however, I hadContinue reading
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Avery Brown Week 08 Journal
0Avery Brown, Week 08 Journal If Walt Disney rose from the grave, I would hope that the very first thing he would do is apologize for XGen. Maybe Autodesk bungled it when they ported it to the public release, maybe Disney just works in a way that is conducive to the way Xgen works. Whatever the case,Continue reading
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Alexis Bloom Week 08 Journal
0Alexis Bloom Week 07 Journal Through Sick and Thin This was another fairly average workweek. Unfortunately, during my usually most productive days (the weekend), my body decided it would be a great time to come down with a bug. I’m still a little sick, but I’m trying to push through it. Otherwise, I’m still doingContinue reading
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Week 07 Team Journal
0Things have kept rolling this week with a slight shift to more shading and hair creation of the characters in order to have renderable characters this week for the poster. Chris primarily worked on that in addition to finishing the Face rig for the janitor, animating his scenes, dropping new scenes in the animatic, andContinue reading
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Da Ziggy Ziggy Wack Zack Week 07 Journal
0Progress Summary: This week I finished the mad scientist model and began work on clothing models Time Break Down: Monday: group meeting (1.5 hour), mad scientist model (2-3 hours) Tuesday: Wednesday: Thursday: Friday: group meeting (45 minutes)janitor clothing (3-4 hours) Saturday:janitor clothing (4-5 hours) Sunday: mad scientist clothing (4-5 hours) Total hours: ~19 hoursContinue reading
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Juan Garzon Week 07 Journal
0So it got warmer outside, that’s a plus. This past week I needed to redo a few rough shots that were under my jurisdiction for the most part it was designed toward how the character moved as opposed to timing, which we had issues with over the past few weeks: A few of them areContinue reading
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Chris Cerrone Week07 Journal
0New animatic edit, Finished Ralph face rig with the exception of the mouth which needs a lot of Corrective blendshapes. Fixed glitch with other rig. Put a rig in the Mad Scientist Model, Shaded Ralph more and did all his xGen hair stuff. fought xGen problems Sat – Now. Shaded Black Gold and started onContinue reading
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Avery Brown Week 07 Journal
0Avery Brown, Week 06 Journal This week was frustrating, the render farm being in an abysmal state. I have sent IT some e-mails about it, and I have figured out how to get successful jobs through the farm. A very large portion of machines are completely unusable, but I have a list of working machinesContinue reading
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Alexis Bloom Week 07 Journal
0Alexis Bloom Week 07 Journal Working Hard or Hardly Working This was a fairly average workweek. Nothing terribly remarkable happened. Firstly, I had to finish the rig of the superhero since I didn’t completely finish it last week. I finished the second half of the face and added all of the necessary SDKs. IContinue reading
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Week 06 Team Journal
0This week the Mad Scientist sculpt was finished by Zack and while there are still a few tweaks we want to make to see how he looks with a slightly larger head the character is more or less done. Alexis and Chris worked on facerigging, the Super Hero and Janitor respectively, and both are aboutContinue reading
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Chris Cerrone Week 06 Journal
0I broke 44 hours last week and I can still feel every one. Majority of the time was spent on rigging the Janitors face (half is fully rigged and weighted, it needs to be mirrored and then a bank of SDKs needs to be created) and then Unwrapping/surfacing his skin and eyes. I enjoyed theContinue reading
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Zack Thomas Week 06 Journal
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Avery Brown Week 06 Journal
0Avery Brown, Week 06 Journal This week was not as successful as previous weeks. I only beat my hours goal by a hair. I spent a lot of time doing scene set up in Maya, which is necessary, but not rewarding. I feel like I have a million things left to do, and more onlyContinue reading
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Alexis Bloom Week 06
0Alexis Bloom Week 06 Journal All Work and No Play Makes Alexis a Dull Girl Some very good things happened and some very bad things happened this week. On the bright side, we got a lot of rough animation work done. We’re aiming to have everything rough animated and rendered by the end of theContinue reading
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Week 05 Team Journal
0After our presentation Tuesday we focused on both retiming the animatic as well as pushing our environment and character models further. The animation team met Wednesday night to discuss the rest of the week’s work, and by Friday had retimed many of the shots. Saturday they met as well to work together in the labsContinue reading
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Chris Cerrone Week 05 Journal
0Last week I was pretty burnt out after the push to get the animatic together for the presentation. For the rest of the week I still worked the same amount of time as usual but I feel like I didn’t get as much done. Its not so much that I got distracted as it isContinue reading
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Zachary Thomas Week 05 Journal
0Progress Summary: This week I continued character modeling work. I worked on the Mad Scientist. Time Break Down: Monday: group meeting (1.5 hour), superhero sculpt (2-3 hours) Tuesday: Superhero Retopology (2-3 hours) Wednesday: Thursday: superhero sculpt (2 hours) Friday: group meeting (45 minutes) Superhero Retopology (3-4 hours) Saturday: Superhero Retopology (4-5 hours) Sunday: Positive: Making progressContinue reading
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Avery Brown Week 05 Journal
0Avery Brown, Week 05 Journal A big chunk of my time this week ended up being used to prepare for the presentation, including a very long day on Monday. Saturday evening, I took some time to research substance designer and I am now going to attempt some tests over the coming week to test its viabilityContinue reading
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Alexis Bloom Week 05 Journal
0Alexis Bloom Week 05 Journal Burning the Midnight Oil I think some good things happened this week. Since the midterm update, we have refined the animatic timing and it is looking much much better. We’re in the process of showing it to as many people as we can (including Nick on Monday) in order toContinue reading
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Chris Cerrone Week 04 Journal
0I worked 41:05 hours last week. About half animating, about half organizing, about half writing and rewriting the script. Thats more than 100%, because I did more than I expected to get done. I put body rigs in a rough mad scientist model that Avery made, then I did it to the Super Hero, andContinue reading
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Week 04 Team Journal
0This week, Alexis, Juan, and Chris all worked to finish the pop-through in time for the presentation. All of the shots went from having block people to having rigged characters posed in them. All of the characters have working body rigs. Zack completed the body models for the superhero and janitor. Avery rushed out a roughContinue reading
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Avery Brown Week 04 Journal
0Avery Brown, Week 04 Journal The environment model is a very complicated array of mostly the same models instanced a bunch of times. Without instancing, it takes almost 30 seconds to load the railings alone. The problem is that, while the FBX format supports instanced geometry, one of the import/export plug-ins does not, so bringingContinue reading