Now you can enjoy Meltdown in 360 degrees of virtual reality! We have also produced a full-dome version which will be present at SIGGRAPH 2016 in Anaheim, California, July 24-28. Come see us at the Drexel Booth on the exhibition floor.
Author: Avery Brown
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MELTDOWN in VR
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Avery Brown Week 09 Journal
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This week involved a whole bunch of wrapping up. A couple things were re-rendered and many things were composited. I made an animated intro for the logo, as you can see above. I also did a lot of visual effects, as you can see below. I developed a pretty streamlined pipeline for put smokeContinue reading
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Avery Brown Week 08 Journal
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So, now that our renders are only a few frames from being complete, I tallied up how much data they contain… I did the same thing around the same time last quarter and our renders were only 98 gigabytes, so we have seen an almost tenfold increase in data. Other than that, I have beenContinue reading
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Avery Brown Week 07 Journal
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For the previous two weeks, I focused on rendering and comping things. I also figured out a way around our Nuke licensing problem, which is rendering through the command line. This Week Hours Breakdown: Compositing – 14:00 Adviser Meeting – 1:00 Group Meetings (Dallies) – 1:30 Technical Directing – 19:00 Render Farm work –Continue reading
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Avery Brown Week 05 Journal
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Lots of rendering this week, lots of rendering… I was able to knock out several shots throughout the movie, though mostly in scene 01. Rendering all the time is a drag (and also leaves a lot of downtime while the computers chew on things), so I took some time and did some nice modelsContinue reading
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Avery Brown Week 04 Journal
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Spending most of this week trying to deal with the farm, I feel like I have made significant progress towards making it work a little bit. On Friday, I met with Rob Dlugos from IT, and he has made several fixes to the farm already. The frequent network drops have been the bane of this projectContinue reading
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Week 03 Team Journal
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This week, Chris has asked me to write the team Journal, and what a week it has been! In order to prepare for the presentation, we made some major pushes to our project. Most notably, Alexis, Juan, Zack, and Chris all animated a whole bunch. Juan animated some shots in scene 03. <Update when PPJ done> <putContinue reading
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Avery Brown Week 03 Journal
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I spent this week getting things ready for rendering. The reactor room is pretty much complete. Here is a shot that has been rendered and then comped inside it: There are some minor adjustments left to do (such as increasing the reflectivity on his goggles), but this is close to complete. I completed theContinue reading
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Avery Brown Week 02 Journal
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This week, my goal was to push the texturing in the reactor room a bunch. Most of the textures are applied as tri-planar projections using real scene scale, so that they map over any arbitrary surface. UVs are present, but mostly unused at this point. I would like to add some more surface detail intoContinue reading
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Avery Brown Week 01 Journal
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At the beginning of this week, I resumed work on the lettuce XGen Script. It is now highly functional and has a user interface. It doesn’t do everything that I wanted, but it does enough to satisfy the needs of the team. Because of the nature of Maya and XGen, I made sure to implementContinue reading
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Avery Brown Week 10 Journal
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This week, I am mostly working in my own little world to develop some tools for our productions. I never want to repeat last week again, so I am automating as much as I can with python. Here are some snippets: Hours Breakdown: Compositing – 7:30 Website Admin – 0:30 Technical Directing – 21:00 Adviser MeetingContinue reading
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Avery Brown Week 09 Journal
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Last week was spent assembling, rendering and compositing. The assembly process started out very inefficient and significantly improved by the end. Still, it was rife with mistakes and we had to double render over half of the shots that we completed. The reactor chamber was very much not ready to be rendered and needs significant optimization.Continue reading
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Avery Brown Week 07 Journal
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Avery Brown, Week 06 Journal This week was frustrating, the render farm being in an abysmal state. I have sent IT some e-mails about it, and I have figured out how to get successful jobs through the farm. A very large portion of machines are completely unusable, but I have a list of working machinesContinue reading
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Avery Brown Week 06 Journal
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Avery Brown, Week 06 Journal This week was not as successful as previous weeks. I only beat my hours goal by a hair. I spent a lot of time doing scene set up in Maya, which is necessary, but not rewarding. I feel like I have a million things left to do, and more onlyContinue reading
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Week 04 Team Journal
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This week, Alexis, Juan, and Chris all worked to finish the pop-through in time for the presentation. All of the shots went from having block people to having rigged characters posed in them. All of the characters have working body rigs. Zack completed the body models for the superhero and janitor. Avery rushed out a roughContinue reading
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Avery Brown Week 04 Journal
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Avery Brown, Week 04 Journal The environment model is a very complicated array of mostly the same models instanced a bunch of times. Without instancing, it takes almost 30 seconds to load the railings alone. The problem is that, while the FBX format supports instanced geometry, one of the import/export plug-ins does not, so bringingContinue reading
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Avery Brown Week 03 Journal
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Avery Brown, Week 03 Journal This week was not as good as I had hoped for. I did not work as many hours as I planned because of the holiday on Monday. The snow was nice, but it resulted in me not working on Saturday. I still worked out a bunch of issues on theContinue reading
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Avery Brown Week 02 Journal
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Avery Brown, Week 02 Journal This week has been an excellent work week for me. I have been making several large pushes on the environment model. Specifically on the hallway sections. Last week, I had roughed out the hallways to Chris’s specifications, but this week I stepped it up. The boring cross-section for the main doorContinue reading
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Accessing AWExpress Off Campus
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So, accessing AWExpress from home is really annoying. I do not want Cisco AnyConnect on my computer, it is obnoxious and causes network connectivity issues. But, I have just learned that there is a really convenient way around this: vpn.drexel.edu! Drexel has a browser based system for accessing things on Drexel’s network with just yourContinue reading
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Avery Brown Week 01 Journal
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Avery Brown, Week 01 Journal This week has, so far, been a pretty good start to the quarter. I feel better about this project already, and my week was spent logging an amount of hours that I have not logged yet ever. Without Fernsler’s class, I have a massive amount of time and energy now. Continue reading