Avery Brown Week 04 Journal

Avery Brown

Avery Brown, Week 04 Journal

The environment model is a very complicated array of mostly the same models instanced a bunch of times.  Without instancing, it takes almost 30 seconds to load the railings alone.  The problem is that, while the FBX format supports instanced geometry, one of the import/export plug-ins does not, so bringing instances from blender to maya requires a little extra work.  Once in Maya, all of the objects were present, and their transforms intact, they simply were stored as individual objects rather than instances.  I wrote a simple python script to help me select objects by their name, which I assigned in blender using another, even simpler, python script.  Then, I used Maya’s replace objects tool to make all of the objects instances of a source individual.  With the careful application of V-Ray proxies and the replace objects tool, I brought that railings file down from 87 megabytes to 5 megabytes.

The GUI for the search script
Rendered test of proxy/instance workflow

All of the assets that I brought in from Blender ended up needing to be uv unwrapped and then assigned appropriate materials first, because those things are a much bigger pain in Maya.  The small door ended up getting another pass to increase the resolution of the rounded bits.  It is in Maya and mostly done being rigged.

I also made a turntable for all of the characters.

In order to have the pop-through ready for the presentation, I also volunteered to quickly model a rough version of the mad scientist with roughly animatable topology.

Hours Breakdown:

  • Environment Modeling – 20:00
  • Website Administration – 0:45
  • Paperwork – 0:15
  • Character Modeling – 3:00
  • Turntables – 3:00
  • Technical Directing – 5:00
  • Adviser Meeting – 2:00
  • Group Meeting – 1:00

Total: 35:00

Examples:

Positives:

I exceeded my weekly goals!

Negatives:

I felt like I didn’t accomplish as much because I spent a lot of time trying to cajole Maya into working for me.

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