Another week. Lets recap! This week has been pretty good so far in terms of getting stuff done for SPROJ, with getting some of my scenes polished enough so that it could be sent to the Ministry of Render Magic (the render side of our pipeline… and I am the only one who calls itContinue reading
Tag: Animation
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Juan Garzon Week 6
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Juan Garzon Week05 Journal
0So this week was a bit less productive than I wanted, Lets recap! Scene 3 stuff is nearly done (took me long enough… To be honest, this scene has been a burden for me for some unknown reason. All my other assignments were on par with everyone else’s in terms of quality, but when itContinue reading
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Juan Garzon Week 04 Journal
0The week where I started to feel better about myself and my craft. This past week I wanted to complete more than just the scenes that I was behind in (while completing the shots that I had on backlog) and suffice to say I was successful in pushing more shots to a better position thanContinue reading
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Juan Garzon Week 02 Journal
0This past week was the week where I slipped, and had to play catch up on a few deadlines. You see, the week prior to this, I had a miscalculated the amount of time I had to allocate to each assignment. As such, The work I needed to do was piled with assignments I hadContinue reading
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Juan Garzon Week 01 Journal
0Last term! Let’s make it a good one! This week was destined to treat the best parts of our animations as precious stones and begin to “polish” them for the rendering and compositing part of our production pipeline. This week I was working cleaning up several shots for scene 04 and scene 01 before theContinue reading
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Juan Garzon Week 10 Journal
0So this week slowed down… Finals is nigh and the slowdown is appreciated. Nevertheless, here is what happened this week. On Monday a lot of work was done to hit the presentation deadline, and for the most part, while it was stressful, it was slightly fun to get our stuff finished. Post Monday, I beganContinue reading
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Juan Garzon Week 07 Journal
0So it got warmer outside, that’s a plus. This past week I needed to redo a few rough shots that were under my jurisdiction for the most part it was designed toward how the character moved as opposed to timing, which we had issues with over the past few weeks: A few of them areContinue reading