This past week was the week where I slipped, and had to play catch up on a few deadlines. You see, the week prior to this, I had a miscalculated the amount of time I had to allocate to each assignment. As such, The work I needed to do was piled with assignments I hadContinue reading
Tag: springWeek02
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Juan Garzon Week 02 Journal
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Week 02 Team Journal
0Well it sure was an exciting week for the flock of Team CG Birds! We got confirmation that Avarese can score our movie, and just need to get him a frame locked version by early May. We’ve continued having Dailies Daily, which has improved everyones work and productivity immensely since last term. We spent aContinue reading
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Zack Thomas Week 02 Journal
0This week I worked in Houdini to create a water simulation for shot IRR 240. When the Janitor kicks over a bucket of water spills out electrocuting the Superhero. Below is a render of the water simulation. Avery and I are planning to work further on the material for the water to make it look moreContinue reading
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Alexis Bloom Week 02 Journal
0Alexis Bloom Week 02 Journal Sick as a Dog As the title suggests, I was sick a lot this week. Unfortunately, that means that I couldn’t go to a few o the dailies meetings this week. I know it probably seems like I get sick a lot… but that’s because I do. Not goingContinue reading
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Chris Cerrone Week 02 Journal
0Well picking up where we left off, I went to meet with Avarese about scoring our movie. He agreed and told me when he would need a locked down version, as in we really aren’t even cutting off frames anymore. After that meeting we met with Berton to further go over the weeks progress. ThatContinue reading
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Avery Brown Week 02 Journal
0This week, my goal was to push the texturing in the reactor room a bunch. Most of the textures are applied as tri-planar projections using real scene scale, so that they map over any arbitrary surface. UVs are present, but mostly unused at this point. I would like to add some more surface detail intoContinue reading