I worked 41:05 hours last week. About half animating, about half organizing, about half writing and rewriting the script. Thats more than 100%, because I did more than I expected to get done. I put body rigs in a rough mad scientist model that Avery made, then I did it to the Super Hero, andContinue reading
Tag: winterWeek04
-
Chris Cerrone Week 04 Journal
0 -
Week 04 Team Journal
0This week, Alexis, Juan, and Chris all worked to finish the pop-through in time for the presentation. All of the shots went from having block people to having rigged characters posed in them. All of the characters have working body rigs. Zack completed the body models for the superhero and janitor. Avery rushed out a roughContinue reading
-
Avery Brown Week 04 Journal
0Avery Brown, Week 04 Journal The environment model is a very complicated array of mostly the same models instanced a bunch of times. Without instancing, it takes almost 30 seconds to load the railings alone. The problem is that, while the FBX format supports instanced geometry, one of the import/export plug-ins does not, so bringingContinue reading
-
Alexis Bloom Week 04 Journal
0Alexis Bloom Week 04 Journal Animation Sensation I am very pleased with how this week turned out. I had a lot of work to do, and managed to get most of it done. I was tasked with refining most of the shots in the animatic. This includes putting in the temporarily rigged models, re-timing someContinue reading
-
Juan Garzon Week 04 Journal
0Well I forgot what week it is, let’s get down to it: So this week I had to get a few things done, primarily a finishing the bee gun model and start a pop through on a few scenes and organize the editing file directory, and for the most part it has been successful. WeContinue reading
-
Zachary Thomas Week 04 Journal
0Progress Summary: This week I continued character modeling work. I finished the superhero model this week. The retopology work went a lot faster than it did with the Janitor model. Overall nothing much to report this week. Time Break Down: Monday: group meeting (1.5 hour), superhero sculpt (2-3 hours) Tuesday: Superhero Retopology (2-3 hours) Wednesday:Continue reading
-
Behold!
0Mad Scientist is a temp rough model, but both have body rigs we can use to articulate the story better. Should have the Super hero in the shots by Friday!