This past week was the week where I slipped, and had to play catch up on a few deadlines. You see, the week prior to this, I had a miscalculated the amount of time I had to allocate to each assignment. As such, The work I needed to do was piled with assignments I hadContinue reading
Tag: springWeek02
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Juan Garzon Week 02 Journal
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Week 02 Team Journal
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Well it sure was an exciting week for the flock of Team CG Birds! We got confirmation that Avarese can score our movie, and just need to get him a frame locked version by early May. We’ve continued having Dailies Daily, which has improved everyones work and productivity immensely since last term. We spent aContinue reading
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Zack Thomas Week 02 Journal
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This week I worked in Houdini to create a water simulation for shot IRR 240. When the Janitor kicks over a bucket of water spills out electrocuting the Superhero. Below is a render of the water simulation. Avery and I are planning to work further on the material for the water to make it look moreContinue reading
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Alexis Bloom Week 02 Journal
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Alexis Bloom Week 02 Journal Sick as a Dog As the title suggests, I was sick a lot this week. Unfortunately, that means that I couldn’t go to a few o the dailies meetings this week. I know it probably seems like I get sick a lot… but that’s because I do. Not goingContinue reading
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Chris Cerrone Week 02 Journal
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Well picking up where we left off, I went to meet with Avarese about scoring our movie. He agreed and told me when he would need a locked down version, as in we really aren’t even cutting off frames anymore. After that meeting we met with Berton to further go over the weeks progress. ThatContinue reading
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Avery Brown Week 02 Journal
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This week, my goal was to push the texturing in the reactor room a bunch. Most of the textures are applied as tri-planar projections using real scene scale, so that they map over any arbitrary surface. UVs are present, but mostly unused at this point. I would like to add some more surface detail intoContinue reading