So, now that our renders are only a few frames from being complete, I tallied up how much data they contain… I did the same thing around the same time last quarter and our renders were only 98 gigabytes, so we have seen an almost tenfold increase in data. Other than that, I have beenContinue reading
Tag: rendering
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Avery Brown Week 08 Journal
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Team Journal Week 07
0This week in room 206: We went from about 20 rendered shots to almost all shots rendered in the last week. Alexis worked on finishing lots of animation and then helped with compositing. Avery rendered stuff, and also composited. Chris did a whole bunch of different things, from sound design to a bunchContinue reading
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Avery Brown Week 07 Journal
0For the previous two weeks, I focused on rendering and comping things. I also figured out a way around our Nuke licensing problem, which is rendering through the command line. This Week Hours Breakdown: Compositing – 14:00 Adviser Meeting – 1:00 Group Meetings (Dallies) – 1:30 Technical Directing – 19:00 Render Farm work –Continue reading
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Avery Brown Week 05 Journal
0Lots of rendering this week, lots of rendering… I was able to knock out several shots throughout the movie, though mostly in scene 01. Rendering all the time is a drag (and also leaves a lot of downtime while the computers chew on things), so I took some time and did some nice modelsContinue reading
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Week 04 Team Journal
0Another week, another team PPJ! We are chugging full steam towards the end of this project, and people are working a whole bunch. Chris worked on mopping up a whole bunch of little things, like props and minor fixes. Avery spent much of the week fighting the render farm. Juan started to feel betterContinue reading
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Avery Brown Week 04 Journal
0Spending most of this week trying to deal with the farm, I feel like I have made significant progress towards making it work a little bit. On Friday, I met with Rob Dlugos from IT, and he has made several fixes to the farm already. The frequent network drops have been the bane of this projectContinue reading
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Avery Brown Week 03 Journal
0I spent this week getting things ready for rendering. The reactor room is pretty much complete. Here is a shot that has been rendered and then comped inside it: There are some minor adjustments left to do (such as increasing the reflectivity on his goggles), but this is close to complete. I completed theContinue reading
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Avery Brown Week 09 Journal
2Last week was spent assembling, rendering and compositing. The assembly process started out very inefficient and significantly improved by the end. Still, it was rife with mistakes and we had to double render over half of the shots that we completed. The reactor chamber was very much not ready to be rendered and needs significant optimization.Continue reading
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Avery Brown Week 08 Journal
0Avery Brown, Week 08 Journal If Walt Disney rose from the grave, I would hope that the very first thing he would do is apologize for XGen. Maybe Autodesk bungled it when they ported it to the public release, maybe Disney just works in a way that is conducive to the way Xgen works. Whatever the case,Continue reading
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Avery Brown Week 07 Journal
0Avery Brown, Week 06 Journal This week was frustrating, the render farm being in an abysmal state. I have sent IT some e-mails about it, and I have figured out how to get successful jobs through the farm. A very large portion of machines are completely unusable, but I have a list of working machinesContinue reading
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Avery Brown Week 06 Journal
0Avery Brown, Week 06 Journal This week was not as successful as previous weeks. I only beat my hours goal by a hair. I spent a lot of time doing scene set up in Maya, which is necessary, but not rewarding. I feel like I have a million things left to do, and more onlyContinue reading