Spent 68 hours wokring last week. most of it trying to render to hit the “beta” animation requirements of first pass shading lighting and comp. There’s really too much to go into. I shaded when necessary, I rendered and animated. Managed the team and tried to get everyone in the same room as often asContinue reading
Tag: winterWeek09
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Chris Cerrone Week 09
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Avery Brown Week 09 Journal
2Last week was spent assembling, rendering and compositing. The assembly process started out very inefficient and significantly improved by the end. Still, it was rife with mistakes and we had to double render over half of the shots that we completed. The reactor chamber was very much not ready to be rendered and needs significant optimization.Continue reading
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Alexis Bloom Week 09 Journal
0Alexis Bloom Week 09 Journal Road to Recovery This week was a… roller coaster to say the least. I am still sick, and desperately trying to recover. I put in the most hours I ever have this week since we have our final presentation on Tuesday. I spent a few nights in the labsContinue reading
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Team Journal Week 09
0This week was a long week of fighting the renderfarm, corrupted files, xGen caches, crashes, and many a shed tear. But some grief knows no words, and to try would be a disservice to the hardships we’ve endured, and the deadline approaching. We all animated, we all rendered, we all comped, we all didn’t sleep.Continue reading
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Chris Cerrone Week 08 Journal
0Did second pass shading on all characters, and have all the xGen done for each character. I spent some time animating and working on the animatic before I started tracking animation time seperately. I got sick Wednesday but was able to work from home and get a little done. From that point on it wasContinue reading