Spending most of this week trying to deal with the farm, I feel like I have made significant progress towards making it work a little bit. On Friday, I met with Rob Dlugos from IT, and he has made several fixes to the farm already. The frequent network drops have been the bane of this projectContinue reading
Tag: XGen
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Avery Brown Week 04 Journal
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Avery Brown Week 01 Journal
0At the beginning of this week, I resumed work on the lettuce XGen Script. It is now highly functional and has a user interface. It doesn’t do everything that I wanted, but it does enough to satisfy the needs of the team. Because of the nature of Maya and XGen, I made sure to implementContinue reading
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Avery Brown Week 10 Journal
0This week, I am mostly working in my own little world to develop some tools for our productions. I never want to repeat last week again, so I am automating as much as I can with python. Here are some snippets: Hours Breakdown: Compositing – 7:30 Website Admin – 0:30 Technical Directing – 21:00 Adviser MeetingContinue reading
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Avery Brown Week 08 Journal
0Avery Brown, Week 08 Journal If Walt Disney rose from the grave, I would hope that the very first thing he would do is apologize for XGen. Maybe Autodesk bungled it when they ported it to the public release, maybe Disney just works in a way that is conducive to the way Xgen works. Whatever the case,Continue reading