I spent this week getting things ready for rendering. The reactor room is pretty much complete. Here is a shot that has been rendered and then comped inside it: There are some minor adjustments left to do (such as increasing the reflectivity on his goggles), but this is close to complete. I completed theContinue reading
Tag: texturing
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Avery Brown Week 03 Journal
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Avery Brown Week 01 Journal
0At the beginning of this week, I resumed work on the lettuce XGen Script. It is now highly functional and has a user interface. It doesn’t do everything that I wanted, but it does enough to satisfy the needs of the team. Because of the nature of Maya and XGen, I made sure to implementContinue reading