I spent this week getting things ready for rendering. The reactor room is pretty much complete. Here is a shot that has been rendered and then comped inside it: There are some minor adjustments left to do (such as increasing the reflectivity on his goggles), but this is close to complete. I completed theContinue reading
Tag: Farm
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Avery Brown Week 03 Journal
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Avery Brown Week 10 Journal
0This week, I am mostly working in my own little world to develop some tools for our productions. I never want to repeat last week again, so I am automating as much as I can with python. Here are some snippets: Hours Breakdown: Compositing – 7:30 Website Admin – 0:30 Technical Directing – 21:00 Adviser MeetingContinue reading
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Avery Brown Week 09 Journal
2Last week was spent assembling, rendering and compositing. The assembly process started out very inefficient and significantly improved by the end. Still, it was rife with mistakes and we had to double render over half of the shots that we completed. The reactor chamber was very much not ready to be rendered and needs significant optimization.Continue reading
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Avery Brown Week 08 Journal
0Avery Brown, Week 08 Journal If Walt Disney rose from the grave, I would hope that the very first thing he would do is apologize for XGen. Maybe Autodesk bungled it when they ported it to the public release, maybe Disney just works in a way that is conducive to the way Xgen works. Whatever the case,Continue reading
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Avery Brown Week 07 Journal
0Avery Brown, Week 06 Journal This week was frustrating, the render farm being in an abysmal state. I have sent IT some e-mails about it, and I have figured out how to get successful jobs through the farm. A very large portion of machines are completely unusable, but I have a list of working machinesContinue reading