Team CG Birds

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Tag: texture

  • Avery Brown Week 02 Journal

    11 April 2016 0

    This week, my goal was to push the texturing in the reactor room a bunch.  Most of the textures are applied as tri-planar projections using real scene scale, so that they map over any arbitrary surface.  UVs are present, but mostly unused at this point.  I would like to add some more surface detail intoContinue reading

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