Things have kept rolling this week with a slight shift to more shading and hair creation of the characters in order to have renderable characters this week for the poster. Chris primarily worked on that in addition to finishing the Face rig for the janitor, animating his scenes, dropping new scenes in the animatic, andContinue reading
Tag: winterWeek07
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Week 07 Team Journal
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Da Ziggy Ziggy Wack Zack Week 07 Journal
0Progress Summary: This week I finished the mad scientist model and began work on clothing models Time Break Down: Monday: group meeting (1.5 hour), mad scientist model (2-3 hours) Tuesday: Wednesday: Thursday: Friday: group meeting (45 minutes)janitor clothing (3-4 hours) Saturday:janitor clothing (4-5 hours) Sunday: mad scientist clothing (4-5 hours) Total hours: ~19 hoursContinue reading
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Juan Garzon Week 07 Journal
0So it got warmer outside, that’s a plus. This past week I needed to redo a few rough shots that were under my jurisdiction for the most part it was designed toward how the character moved as opposed to timing, which we had issues with over the past few weeks: A few of them areContinue reading
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Chris Cerrone Week07 Journal
0New animatic edit, Finished Ralph face rig with the exception of the mouth which needs a lot of Corrective blendshapes. Fixed glitch with other rig. Put a rig in the Mad Scientist Model, Shaded Ralph more and did all his xGen hair stuff. fought xGen problems Sat – Now. Shaded Black Gold and started onContinue reading
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Avery Brown Week 07 Journal
0Avery Brown, Week 06 Journal This week was frustrating, the render farm being in an abysmal state. I have sent IT some e-mails about it, and I have figured out how to get successful jobs through the farm. A very large portion of machines are completely unusable, but I have a list of working machinesContinue reading
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Alexis Bloom Week 07 Journal
0Alexis Bloom Week 07 Journal Working Hard or Hardly Working This was a fairly average workweek. Nothing terribly remarkable happened. Firstly, I had to finish the rig of the superhero since I didn’t completely finish it last week. I finished the second half of the face and added all of the necessary SDKs. IContinue reading